We’ve invested in companies in the US, Canada, the UK, Sweden, Germany, and China, and we continue to explore opportunities globally.
Klang is a game studio currently developing the MMO game, SEED, a large-scale, persistent virtual world which explores humanity’s future – merging player’s online and offline personas to create persistent offline play, thereby taking a significant leap in both the worlds of gaming and social networking.
Peppy Pals is a social-emotional specialist agency, supporting brands on building up content, strategy and playful experiences around social emotional states and needs for kids, creating magical and meaningful experiences that help every child understand how precious they are.
Thrively helps teachers and parents discover students’ unique strengths, interests, and aspirations with a unique assessment framework, facilitating the development of a personalized learning journey to help unlock every child’s unrealized potential in K-12 and beyond.
Monti Kids delivers a unique subscription-based Montessori program for kids aged 0-3, providing parents with quarterly deliveries of curated educational toys, personalized videos, as well as personalized, on-demand support from a team of experienced Montessori educators.
Provides teachers and parents with diagnostic questions to better understand students’ misconceptions, creating learning pathways tailored to the needs and ability of any child to build the skills and confidence to thrive in a rapidly changing world.
Hualala is China’s leading EdTech platform that primarily offers drawing education in real-time group classes, AI-driven drawing classes, and pre-recorded content in 21st century skills development targeting children aged 3-12.
Evolve AS is pioneering industrial additive manufacturing technologies (3D printing at scale), with the aim of transforming and optimizing manufacturing methods across various industries.
HOMER is a leading online learning platform, offering a proven and kid-led playful learning experience around Literacy, Math, Critical Thinking, Creativity, and Social Emotional Learning for children aged 2 – 8. The HOMER Method extends beyond the digital app to also include physical and experiential learning.
FreshGrade Connect is a powerful online digital portfolio platform built for teachers, parents, and families, focusing on ease of connection with a broad set of in-classroom, remote learning, and assessment capabilities.
Caper offers parents original stories known as ’missions’ designed to be played by the family together outdoors, where each adventure has real-world focus interwoven in its narrative, thereby keeping screen time to a minimum and helping reconnect families to each other and the world around them.
OK Play offers in-app and real-world interactive activities that spark creation, conversation, and connection between parents and their kids, helping to establish a daily practice of bonding and sharing while helping parents engage in children’s 21st century skills development.
Founded by LEGO® thinkers, Light Brick is an independent game studio focused on pushing the boundaries of digital play and creativity, having launched their first game title – Builder’s Journey – a poetic narrative puzzle game, taking players through brick-built worlds that challenges them to create their own path and rediscover the importance of play.
Area9 Lyceum brings together more than two decades of learning research and advanced computer science in its next-generation learning platforms for K-12, higher education, and workforce education. As a leader in multidimensional, personalized, and adaptive learning, as well as comprehensive infrastructure for learning engineering, design, delivery and analytics at scale, Area9 Lyceum enables clients and partners to realize the future of personalized, multidimensional learning: mastery-based learning. A mastery-based approach enables learners to become proficient in the knowledge and skills that are highly relevant to them, their teams, and organizations. The technologies developed by Area9 are used by millions of learners of all ages and by leading organizations and companies around the world.